Call for Art: Please Hold Magazine, Online (St. Louis, MO)

Call for Art: Please Hold Magazine, Online (St. Louis, Missouri)

Deadline: 05/01/16

Please Hold Magazine is a St. Louis based online multimedia arts and literary magazine with an emphasis on publishing new and unconventional media. This includes but is not limited to video work, interactive art/writing, animated GIFs, experimental music, flash fiction, poetry, comics, illustrations, collages, puzzles, games, quizzes, and printable content.

A themed issue of Please Hold is released quarterly. We are currently seeking work related to the theme “maps” to be published in June. Submissions to this issue are due on May 1, 2016.

Submit via https://pleaseholdmagazine.submittable.com/submit

Call for Art: Mist Gallery, Online

CALL FOR SUBMISSIONS: Mist Gallery, Online

Deadline: May 25

Mist Gallery is an online art space that features exhibitions of fresh and innovative work by emerging artists.  Our mission is to establish a platform for fresh artists to showcase their craft, and to commit to presenting a body of work that is unique and exceptional in form, thought and process. Each month Mist Gallery selects a new group of work to be displayed for a month long exhibition.  By showcasing work through an online platform as opposed to a traditional brick and mortar setting, we hope to help artists establish a stronger online presence and expose their portfolios to new eyes.

Now accepting submissions for a two month summer show.

We invite artists working in all mediums to submit work.

Please visit http://www.mistgallery.com/submit for more information and submission form.

If you have any questions, please email us at info@mistgallery.com.

Call for Art: [ ] (“Spaces”), Richmond, VA

Call for Art: [   ] (“Spaces”), The Depot, Richmond, VA and Online

Deadline: April 23

[    ] (“Spaces”) art exhibition features works that examine spaces in a digital context, and more importantly, the nature of being “digital.” The pieces call attention to how the user interacts with a computer generated or altered environment—is it really a space if no one is there to experience it? In some cases, the work allows the user to explore aspects of the real world in a way that can only exist in the digital realm. In others, the work may become completely detached from the sensations provided by our tangible experiences to evoke feelings of the surreal and otherworldly. One uses their 21st century vernacular of electronic interaction to navigate these unreal environments while staying somewhat familiar and grounded in their own reality. This show will bring digital and virtual art to Richmond, Va.

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